|Game experience: VERY GOOD
|The mystical atmosphere
Some impressive animations
|One less interesting pen-and-paper riddle|
Quest Factor is becoming one of the largest escape game company in the Seattle area, with three venues at different places: Seattle, Shoreline, and Redmond. We had the opportunity to test three of their games – National Treasure and Mad Scientist at Shoreline, as well as The Castle at Seattle. From what we saw, they specialize in very professionally designed escape games with elaborate decors and props. National Treasure is loosely inspired by the movie of the same name, though you will definitely find something of a “Da Vinci code” or “Indiana Jones” inspiration too.
“As a team of historians, you learn that the original document which established the New World is not located at the National Archives Museum and is just a cover up. The real Declaration of Independence is protected by a secret society and is just one among hundreds of treasures and secrets hidden in their chambers. You and your team sneak into the gatekeeper’s room while he’s out receiving new treasure arrivals. In a hurry, the gatekeeper forgets his personal belongings behind that hold clues to opening the door to the secret chamber. You have one hour until he returns to find your way to the chamber and retrieve the Declaration. While he may seem like a gentle soul for his classical music liking and piano skills, the keeper does not like intruders. Hurry, he’ll be back soon!”
The immersion starts classically in a nicely decorated office, and becomes more unique after the first half of the game. At some place, a mystical atmosphere is really well expressed with beautiful props, lightning and special effects. At least two moments were really magical and made me feel like the star of an adventure movie!
There is a nice variety of puzzles involving logical and association reasoning, as well as perceptual (not only visual!) faculties. They are overall good quality – although there is one pen-and-paper riddle in the first half of the adventure that took some time and that I found less rewarding than the other ones. The item searching was moderately difficult, and the interaction with some mechanisms really satisfying.
Finally, the gamemaster is here to help you through a walkie-talkie when you need it, to make your experience smoother; she gave us appropriate hints when we needed them.
Overall, the difficulty of the room is intermediate, and it can actually be adjusted, since you can actively ask the gamemaster to help you if you want to. We finished the room with around 15 minutes left – we were a bit slow in the first part, but faster in the second one. Note that this room works on private bookings only, so you won’t be mixed with strangers. If you like heist scenarios with a dash of mysticism – as I certainly do – then you should love this game!
And if you want to try any Quest Factor games, here is a 10% discount coupon generously granted by Quest Factor to readers of Escape the World: ESCAPE10OFF.
Game tested in August 2018 (photos: Quest Factor)
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