|Game experience: GOOD
|Impressive machinery, setting and special effects
Adapted to beginners, as advertised
|A small dysfunction during our game|
Mad Professor Manifesto is furious at the world as his latest invention gets him ridiculed within the science community and fired from the greatest lab in the world. He sets off the same advanced nuclear reactor that was supposed to rid the planet of dirty sources of energy to the center of Light City to destroy it. Now it’s up to you and your team to save the city from destruction. The clock is set, you have 60 minutes to disengage reactor core.
Do you have what it takes to be the hero and save Light City from Professor Manifesto’s evil plan?
The Mad Scientist was one of the three rooms we got to test from Quest Factor, and one of the two in their Shoreline location (the two other locations being Seattle and Redmond). It was advertised as a beginner level room, and is wheelchair accessible.
After introducing us to the rules of the room, the gamemaster quickly outlined the scenario and let us in. As soon as we stepped into the room we were plunged into the ambiance of a mad scientist’s lab, surrounded by strange machines, cable-ridden walls and monitors full of numbers. Communication with the gamemaster through a walkie-talkie added to the realism.
We were able to check our progression throughout the game thanks to a dashboard, a great idea for a beginner’s level game. The puzzles were on par with that level and, except for one, really fitted the theme, instead of just being random search-a-key-open-a-lock. Some elements, however, were well-hidden and even the two seasoned escapers that we were had to contact the gamemaster for clues. The game culminated with the impressive disarmament of the nuclear reactor, requiring some dexterity and a cool head. Watch out for some jump scares!
During the game, one of the device had a slight issue and necessitated the gamemaster to come into the room. While this broke a little bit the dynamic of the game, the gamemaster told us that previous escapers hadn’t experienced this problem, so future escapers shouldn’t be concerned about experiencing similar inconveniences. We also encountered a few elements that might count as red herrings, but those weren’t the kind to waste too much of a player’s time, so that their presence didn’t make the game any more difficult.
Overall, the Mad Scientist is a great way to introduce new players to the world of escape games, offering a great immersion and well-adjusted level of difficulty to newcomers. Surely after this one they will want to come back for more challenging rooms!
And if you want to try any Quest Factor games, here is a 10% discount coupon generously granted by Quest Factor to readers of Escape the World: ESCAPE10OFF.
Game tested in August 2018 (photo: Quest Factor)
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