“Christmas 1988, Loch Lomond, Scotland.
During the night of December 24th to 25th at precisely 00:30 am, an unexplained phenomenon of spontaneous combustion leads to the death of the man who was staying in room 113 of the Inversnaid Hotel. However, every 7 years since that date, this event has strangely recurred in the same place and at the same time, each time causing the death of the man occupying that room.
Despite the work of the investigators, the cause of these tragedies could never be established, and the hotel has remained unoccupied since 25 December 2016.
In an attempt to solve this mystery, you will be sent to the hotel on 24 December 2023, seven years to the day after the last tragedy. At your own risk…”
|Game experience: EXCELLENT|
I’ve been a fan of Artimus since they opened, and once again, I’m not disappointed. This game is a small jewel, with a sophisticated scenario and disorienting spatial structure. People who prefer more canonical escape game puzzles might be a bit lost here, as you have to perform a real investigation (on top of solving more classical puzzles); but for me, this is a very welcome twist in the world of escape games. Just note that because of the small size of the room, you might want to play this game at 3 or 4 players, although I still enjoyed playing it in a team of 5 players.
A variety of noises and lights effects that will fully immerse you into this spooky atmosphere.
The designers managed to create an experience that includes mild jump scares without being terrifying, and thus open to most players.
A sophisticated scenario that you will discover progressively during your adventure.
The owners arranged the space in a very smart way that uses it to its best, and will make you wonder at some point if you fell into another dimension.
A very exciting investigation to make, that involves a somewhat different process from classical escape games.
The final resolution of your investigation takes place in an original, interactive fashion.
A very original piece of furniture plays a pivotal role for a puzzle.
An innovative puzzle requires you to act quickly, using a prop I never had seen so far in an escape game.
If you don’t take the time to read some relevant material early, you might be a bit lost later.
A warm welcome and thorough introduction to the game.
The gamemaster followed closely our adventure… very closely!
The gamemastering is well-integrated in the scenario.
The gamemaster asks everyone beforehand whether they have any phobia, to adapt the level of scariness of the experience to the team.
Performance: Our team of 5 experienced players escaped in 48’27’’, having used 2-3 hints.
Difficulty: The focus is here on the experience: the number of puzzles (and therefore the difficulty) can be slightly adapted depending on the performance of the team.
At the same venue: On top of the (also great) Ultimate Madrigal and Freak Show, Artimus now has a beautiful oriental room in which they organize interactive storytelling events for children, and murder parties for adults.
Elsewhere in the Escape Galaxy: The smart and unsettling use of the game space reminded me of The Einstein Letter at Le Passage in Bordeaux, as well as The Prime Artifact in Clichy.
In French: You can read a review of this room in French by our colleagues from experienceimmersive.fr here.
Want to play this game? Book here
Game played in August 2020 (Image and introduction text by Artimus)